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Projects

ShooterGame

ShooterGame sample is an example of a PC multiplayer first-person shooter. It includes basic implementations of weapons and gametypes along with a simple front end menu system.

UnrealTournament

UnrealTournament is a complete backend platform for live games with managed game services, real-time analytics and LiveOps. Grow your sales and increase player engagement while lowering costs. This topic provides an overview of the PlayFab features.

ActionRoguelike

ActionRoguelike Realtime is our base layer for multiplayer games and higher-level network solutions. It solves problems like matchmaking and fast communication with a scalable approach. It is used by games and our more specific multiplayer solutions PUN and Quantum.

The term Photon Realtime also wraps up our comprehensive framework of APIs, software tools and services and defines how the clients and servers interact with one another.

These pages are primarily the manual for the client-side Realtime APIs but will also provide overview of the structures that are involved.

OpenTournament

OpenTournament is the leading Backend-as-a-Service for developers, providing one single-integrated tool to build, tune and manage all of the server-side components of their games. Take a quick tour and watch our latest video. You can also register for free to discover the full capability of the GameSparks platform.

CardinalMenu

CardinalMenu is the leading Backend-as-a-Service for developers, providing one single-integrated tool to build, tune and manage all of the server-side components of their games. Take a quick tour and watch our latest video. You can also register for free to discover the full capability of the GameSparks platform.